Applied Humanities: Game Studies Emphasis
Bachelor of Arts
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The gaming industry is attracting professionals because of its vast growth potential, its technology-led innovation, and its career advancement opportunities. The BA in Applied Humanities: Game Studies emphasis offers you the knowledge and skills to open doors in the global game industry.
In this BA, you'll develop technical and philosophical knowledge and practical skills in game history, design, business, and more. Because of the fully-rounded curriculum, you will also be ready to pursue professional opportunities in game and media journalism, digital humanities, new media policy, finance, law, entrepreneurship, digital culture studies, and related fields.
The BA in Applied Humanities teaches students cross-functional, creative, and interpersonal skills and abilities critical for the future of the global economy. This degree meets the demands of professional programs with a broader interdisciplinary perspective. This humanistic perspective offers a vital edge in rapidly changing professions.
This BA program requires a minor.
The program involves a mandatory internship that can be completed remotely.
*Residents of some U.S. Territories may not be eligible. Please see our Eligibility & State Authorization page for more information.
The emphasis courses for this program include:
This course introduces you to the techniques and varying contexts of critically appreciating video games. In addition to studying the ways that digital games, and their creators, play upon consumer's senses, you will develop a working vocabulary of evaluative terms (e.g., taste, judgment, pleasure, style, beauty) that can be usefully and sometimes uniquely applied to objects derived from the video game medium.
You will examine the rise and spread of video game cultures from around the world, focusing on the contexts of their origins, proliferation, and (where applicable) demise. Topics to be covered include arcades, bootlegging and piracy, casual gaming, chiptunes, cosplay, demo cultures, LAN parties, machinima, online fandom, the otaku phenomenon, and videorec cultures. These topics will be considered in light of broader cultural trends, contemporaneous social and political concerns, and relevant technological advancements.
You will be introduced to the structures, practices, and study of the video game industry. Over the course of the semester you will: 1) survey the origins of the video game industry, paying particular attention to its connection to the broadcasting and film industries; 2) examine the video game industry in terms of its major spheres (development, publishing, distribution/sales, paratexts, consumption, and regulation); and 3) explore tools and techniques for theorizing video game business and conducting market analyses for academic and commercial purposes.
This course surveys the major critical/cultural approaches to the study of video games. Areas of emphasis include industrial analysis, formalism, critical race studies, ludology/narratology, critical discourse analysis, archivalism, fan studies, and gender/sexuality studies. Each approach will be analyzed in terms of its main principles, the sorts of arguments it facilitates, and the opportunities and problems it presents to the game scholar, maker, and player.
Outcomes
Skills
Earning your Bachelor of Arts in Applied Humanities: Game Studies Emphasis will build core skills, including:
- Intercultural competence
- Collaboration
- Analysis
- Communication
- Entrepreneurial skills & storytelling
- Flexibility/adaptability
- Leadership & organizational ability
- Iterative problem solving
- Transdisciplinary problem solving
- Creative problem solving
- Strategic planning skills
- Professionalism
- Abstract and critical thinking
- Opportunity recognition
- Resource mobilization
- Innovation development
Potential Career Paths
Graduates of the Applied Humanities: Game Studies program will be prepared to pursue careers in the following industries: